Thursday 3 December 2009

Third Stamp Gecko Development Part 3


I then has to set two ID keys one for the top half of the gecko and the second ID key for the bottom half the gecko. I then added the materials to the Gecko and played around with the diffuse colour and the bump to get the two gecko skin like material. I then added a gecko material for the eyes. I then used UVW mapping modifier to play around with the mapping of the materials.

No comments:

Post a Comment