Wednesday 9 December 2009

Final Gecko Stamp

This is my third and final Stamp and it of a gecko. This was the easiest of the three to make because I now know the software well and I know what some of the tools and modifiers do and what’s best to use. I spent most of the time playing around with the materials on the gecko but the results are real well.

Tuesday 8 December 2009

Final Frog Stamp

Here is my second stamp of a frog. It when better then the snake did. I like the way I’ve placed the frog on a lily pad I fill that work real will and made the frog image a lot better and more real. The only thing is when I when to go back in to 3Ds max the frogs back legs have gone funny when I opened the file the back legs have gone all the way to the over side of the screen and the bones have gone and the legs are not longer bent anymore.

Monday 7 December 2009

Final Snake Stamp

This is my first stamp of a snake and I’m happy with the out come. I spent most of my time on this one because I was new to the software (3Ds Max) that I did not know where or what things did, I had to remake the snake because when I went to add the materials they would not go on the way I liked and so I decided to restart the snake. Then I did not get the snake to bend that well and had to lean a new way of doing this and that was by using the bone modifier tool.

Saturday 5 December 2009

Stamp Template





I have made a stamp template in Photoshop to present my three images. All I did to make it was make a box then with the Elliptical marquee tool I selected the area and delete it and when around the hole box deleting the areas. Then I got an image of an stamp and cut out the queens head and edited it.

Third Stamp Gecko Development Part 4








Now that the materials are done I then used the turbo smooth modifier to get the gecko looking smoother to make it look more real and to give it more of a gecko look.

Thursday 3 December 2009

Third Stamp Gecko Development Part 3


I then has to set two ID keys one for the top half of the gecko and the second ID key for the bottom half the gecko. I then added the materials to the Gecko and played around with the diffuse colour and the bump to get the two gecko skin like material. I then added a gecko material for the eyes. I then used UVW mapping modifier to play around with the mapping of the materials.

Wednesday 2 December 2009

Third Stamp Gecko Development Part 2



I made some legs and feet for the gecko by using cylinders and using the edit poly I played around with the vertexes, edges and polygons to get the legs looking more real. I then used the bend modifier to bend the feet in to a gecko-like position.

Tuesday 1 December 2009

Third Stamp Gecko Development Part 1


This is the start of my third stamp of a Gecko. I started off with a cylinder and played around with the vertexes, edges and polygons to get a gecko-like body. I then made a cylinder and used the bend modifier to start the leg off.