Saturday 28 November 2009

Second Stamp Frog Development Part 7







For the background I got an Image of a lily pad and using the same technique as the leaf of doing a black and white copy of it in Photoshop and then importing it in to 3ds Max using a plane I then played with the vertex using the soft selection tool in edit poly to make the lily pad look more real then being flat.

Thursday 26 November 2009

Second Stamp Frog Development Part 6





Now that the materials are done I then used the turbo smooth modifier to get the frog looking smoother to make it look more real and to give it more of a frog look.

Wednesday 25 November 2009

Second Stamp Frog Development Part 5








Now that the frog is made I then added materials to the frog and played around with the diffuse colour and the bump to get a frog skin like material. I then did the same for the eyes. I then used UVW mapping modifier to play around with the mapping of the materials.

Monday 23 November 2009

Second Stamp Frog Development Part 4


For the frogs eye I used a sphere and just scaled it to size and placed it in the area where I made an eye socket. I then used the mirror tool to made the over half of the frog. With two half of a frog I then selected one half when to edit poly and attach the two half and selected vertexes and started to weld the two half’s together.

Sunday 22 November 2009

Second Stamp Frog Devlopement Part 3


I then started to work to the back leg of the frog. I made a cylinder and when to systems and used the bone tool I then made some bones and then had to add the bones to the cylinder but for that I had to on Ik solvers then HI solve so the bones will move in to place when I wanted them to bend. To add the bones to the cylinder I had to use the skin modifier. When I bend the cylinder some parts of it did not look right so I had to use the edit poly and collapse some polygons.

Friday 20 November 2009

Second Stamp Frog Devlopement Part 2





I then made some feet for the frog by using a cylinder and using the edit poly I played around with the vertexes, edges and polygons to get the feet looking more real. I then used the bend modifier to bend the feet in to a frog-like position.

Thursday 19 November 2009

Second Stamp Frog Devlopement





Here is the start of my second stamp of a frog. I started off with a box and played around with the vertexes, edges and polygons to get a frog like-body shape. I then made a cylinder and used the bend modifer to start the leg off.

Monday 16 November 2009

Snakes Background








I chose a pebble type background with a rock in the foreground to help camouflage the snake and make it seem more authentic to its orginal habitat.


Saturday 14 November 2009







My snakes has a new flexible body and looks a lot more like a snake then its head has been cut off and attach on top of a pringles pot. I would say I spent about 6 hours leaning and using on how to use the bone tool in my work. I have to say that I’m happy with the results. Now just need a background and my snake stamp is done.

Friday 13 November 2009

New Snake









Here is my new snake as I didn't like the texture on the previous snake, I had some problems with the texture as I felt that the snake didn’t look real. I redesigned the snake changing the texture to make it seem more real and life like.

By doing this I have acquired new skills and my skills and techniques in using 3D Max have vastly improved. Next I’m going to learn how to use the bone tool so that I can bend my snake’s body to shape it and position it in a life like pose. Then after that I’m going to design a background for the snake.

Thursday 12 November 2009

Bad texture on Snake







This is my snake that I have textured. I'm not too happy with the texture on the snake because the top and the bottom texture don't blend. The top texture has not come out right and I can't correct it because the snake has already been curved into a snake like shape and every time I move the texture some where else on the body the texture would move out of plates. It would take me a long time to re-correct the texture.

Wednesday 11 November 2009

Swot Analysis

Strengths

I always look forward to learning and developing my skills, and by using 3DS Max. I will learn new skills in how to make 3D models. By learning these skills I will be able to make 3D objects and soon learn to animate them too. I will only settle on a piece of work if I am happy with the outcome and there has been a lot of effort put in.

Weaknesses

I lack any skills in 3D modeling, as I’m new to the software. Learning about new software for me takes a long time to learn, as there are so many different effects and techniques that can be applied to the model. I don’t want to get to far behind because otherwise my work won’t be at its best.

Opportunities

I have an opportunity to learn so many new skills and techniques that I could use in the module to make my models look the best they can. Also I have access to 3DS Max on my Mac so I can get more experience with the software.

Threats

I would consider time to be my biggest threat as it is taking me a long time just to do one of my models. If I had more time then all my work on the models we be the best they could be but as I’m short in time I need to work a lot faster to get my work done and in on time.

Thursday 5 November 2009

Snake head development





The development of the snakes head is going well, its look more like a snakes head then a fire hose nozzle. Im happy with the snake so far I just need to start to add texter to the body, play around the the tail a bit more and add some eyes to make the snake look more real and start on the background.