Play with 3D max this week we where asked to make a leaf using the mapping techniques. I first started by geting a leaf and playing around with it on Adobe Photoshop using overlaps and stroke techniques.
I open up the leaf in 3D max where I created a plane that was going to help me later by being the model. I then had to use the leaf image that I play around on Photoshop and started to use techniques like opacity and bump to get the leafs texture much more realistic.
I then applyed the leaf material to the plane simply I made earlier. I started to edit the poly of the leaf so that I can shape the leaf to make it more realistic because leaf are not perfectly flat.
I then applyed the leaf material to the plane simply I made earlier. I started to edit the poly of the leaf so that I can shape the leaf to make it more realistic because leaf are not perfectly flat.
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