Saturday, 28 November 2009
Second Stamp Frog Development Part 7
Thursday, 26 November 2009
Wednesday, 25 November 2009
Monday, 23 November 2009
Second Stamp Frog Development Part 4
Sunday, 22 November 2009
Second Stamp Frog Devlopement Part 3
I then started to work to the back leg of the frog. I made a cylinder and when to systems and used the bone tool I then made some bones and then had to add the bones to the cylinder but for that I had to on Ik solvers then HI solve so the bones will move in to place when I wanted them to bend. To add the bones to the cylinder I had to use the skin modifier. When I bend the cylinder some parts of it did not look right so I had to use the edit poly and collapse some polygons.
Friday, 20 November 2009
Thursday, 19 November 2009
Monday, 16 November 2009
Saturday, 14 November 2009
Friday, 13 November 2009
New Snake
Here is my new snake as I didn't like the texture on the previous snake, I had some problems with the texture as I felt that the snake didn’t look real. I redesigned the snake changing the texture to make it seem more real and life like.
By doing this I have acquired new skills and my skills and techniques in using 3D Max have vastly improved. Next I’m going to learn how to use the bone tool so that I can bend my snake’s body to shape it and position it in a life like pose. Then after that I’m going to design a background for the snake.
Thursday, 12 November 2009
Bad texture on Snake
This is my snake that I have textured. I'm not too happy with the texture on the snake because the top and the bottom texture don't blend. The top texture has not come out right and I can't correct it because the snake has already been curved into a snake like shape and every time I move the texture some where else on the body the texture would move out of plates. It would take me a long time to re-correct the texture.
Wednesday, 11 November 2009
Swot Analysis
Strengths
I always look forward to learning and developing my skills, and by using 3DS Max. I will learn new skills in how to make 3D models. By learning these skills I will be able to make 3D objects and soon learn to animate them too. I will only settle on a piece of work if I am happy with the outcome and there has been a lot of effort put in.
Weaknesses
I lack any skills in 3D modeling, as I’m new to the software. Learning about new software for me takes a long time to learn, as there are so many different effects and techniques that can be applied to the model. I don’t want to get to far behind because otherwise my work won’t be at its best.
Opportunities
I have an opportunity to learn so many new skills and techniques that I could use in the module to make my models look the best they can. Also I have access to 3DS Max on my Mac so I can get more experience with the software.
Threats
I would consider time to be my biggest threat as it is taking me a long time just to do one of my models. If I had more time then all my work on the models we be the best they could be but as I’m short in time I need to work a lot faster to get my work done and in on time.
Thursday, 5 November 2009
Snake head development
The development of the snakes head is going well, its look more like a snakes head then a fire hose nozzle. Im happy with the snake so far I just need to start to add texter to the body, play around the the tail a bit more and add some eyes to make the snake look more real and start on the background.